Portfolio
Games & Virtual
Events.
Below are selected works from my 5 years at Kluge Interactive — the success of these projects is not mine alone but a collaborative effort of a brilliant team. My heartfelt gratitude to my teammates, the creator community, and our partners at Meta and beyond.
Where digital fashion
meets the runway.
Video created by Amin Badri — all rights belong to Kluge Interactive
Cluck around.
Adapt and innovate.
The virtual front row
for Meta's biggest stage.
Video © Kluge Interactive, used with permission.

All images © Kluge Interactive, used with permission. Meta Connect branding © Meta Platforms, Inc.
Bigger stage.
Higher bar.
Video © Meta. Published on Meta's official YouTube channel. All rights belong to Meta Platforms, Inc.


All branding, photography, and imagery © Meta Platforms, Inc. Used for portfolio documentation purposes only. All rights belong to Meta.
Slimoshi
A cozy collection game inspired by Slime Rancher and Neko Atsume — gather Slimes, tend to their needs, log your encounters, and unlock new areas and species as you level up. Built for both VR and Mobile, the team pushed the platform to its limits designing a collection-game UI while maintaining performance without sacrificing the warmth of the interactions.
Beatblocks
Kluge's first Roblox title — a multiplayer music rhythm game that pits a DJ against the dancers. The DJ sends obstacles across the dancefloor while dancers dodge, collect notes of varying value, and fight to stay on their feet. Get hit or fall off and you respawn above the floor. Built by a tight team of three.
Spy School
A multiyear 2P engagement with Meta — spies-in-training race through obstacle-filled rooms themed as abandoned factories and chemical plants before time runs out. We engineered an elevator despawn/respawn system to work around the platform's inability to load sub-levels — a creative constraint that became a signature feature. A Meta Horizon Worlds flagship, expanded to mobile post-launch.
Dream Leaper
What began as a full-body Mario-style platformer evolved into a dreamy cozy exploration experience — with the umbrella as the defining mechanic, enabling floaty long jumps and a more expansive sense of wonder. Retention mechanics including collection, quests, and new level unlocks were layered in post-handoff — the project has continued to perform well in mobile.
Emerge × Synth Riders
A minigame built for Emerge's Wave-1 haptic device — a tabletop unit that uses ultrasonic waves to let users feel virtual objects with their bare hands. Drawing on Kluge's award-winning Synth Riders, we built a music rhythm experience for their Home VR environment. The multiplayer mode was especially compelling: land a streak and steal the crown from other players.
Party Kingdom
Built in one month for a Meta Creator Competition — a social tavern party room where friends can hang out or jump into rotating minigames together. Warm, inviting, and instantly fun. We took home the win in the Quickest to Fun category.
Rights & Attribution
All work, assets, videos, and images are the rightful property of Kluge Interactive, used with permission.

